From Glorious Purpose to Just Cause
Every studio has a purpose – the thing they exist to do or the effect they wish to have in the world – even if it’s not written it down.…
Every studio has a purpose – the thing they exist to do or the effect they wish to have in the world – even if it’s not written it down.…
Most leaders I talk to don’t have an explicit long-term vision for their studio. They don’t think they need one. After all, startups thrive on agility—chasing opportunities, pivoting fast, reacting…
Are you competing to be the best? Or to be unique? According to business strategist Michael Porter, unless you are competing to be unique, you don’t have a strategy. After…
Success doesn’t come from thinking small or taking tiny, safe steps. It’s built by looking far beyond what feels possible in the moment. If you’re only planning one step ahead,…
Defining and fostering company culture might seem like just another task on a founder’s to-do list, but it’s actually one of the most crucial parts of building a successful business.…
Whenever feedback comes up in my coaching, it’s usually in this form: “How do I give feedback so that people will listen?” And it’s completely understandable. When you are trying…
A company is only as strong as its management team. So how do you strengthen your management team? How do you inspire your team to improve, and how do you…
Pop quiz, hot shot! Who’s your target market? Spoiler alert: it’s not “men aged 18-34 who like [insert genre]” Why? Because this definition does very little to help you market…
If you run a video game company and regularly dream about smoother operations and sharper outcomes, I’ve got something exciting for you. Over the past two and a half years,…
Making great games is hard. But running a great game company doesn’t have to be. The Long Game OS is the company management framework I use with all my clients.…