Dumb Ways To Die: 30 Ways to Accidentally Kill Your Studio
Last week I did a talk at Nordic Games about all the small-but-important ways I’ve seen founders accidentally contribute to the death of their studio. The room was packed, and…
Last week I did a talk at Nordic Games about all the small-but-important ways I’ve seen founders accidentally contribute to the death of their studio. The room was packed, and…
I’ve been working with a leader in a big studio. In one of our sessions, we discussed the vision for their studio, and they shared that they weren’t sure how…
Disagreements happen. Especially in creative endeavours like the development of a videogame, it is to be expected that people have different opinions, and that conflict will occur. Not every conflict…
Every studio has a purpose – the thing they exist to do or the effect they wish to have in the world – even if it’s not written it down.…
Leadership in a game studio isn’t just about shipping games or hitting milestones. It’s about what you choose to be responsible for, even when no one is explicitly asking you…
If you’re like most indies, your priorities are simple: finish the game first, everything else second. And even if we agree that this is the right order of things, there…
Between Christmas and New Year’s, I sat down to review everything that happened in 2025. I’m doing this for the 6th time in a row, and it is easily the…
I’ve been spending most of the holiday break so far just hanging out with my partner and our daughter–reading books, playing games and watching movies. The only time I’ve eked…
One of my favorite parts of The Fifth Discipline by Peter Senge is his focus on systems thinking. So many persistent problems within organizations (and individuals!) stem from invisible systems that shape…
Most leaders I talk to don’t have an explicit long-term vision for their studio. They don’t think they need one. After all, startups thrive on agility—chasing opportunities, pivoting fast, reacting…